From 3aa395dc4eb11abc4e2863fad6fa75382cbe2eca Mon Sep 17 00:00:00 2001 From: mattbk Date: Sun, 28 Sep 2025 21:20:46 -0500 Subject: [PATCH] Rough out sending a basic UDP notification. --- src/main.rs | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) diff --git a/src/main.rs b/src/main.rs index 8ff489b..fc33654 100644 --- a/src/main.rs +++ b/src/main.rs @@ -8,6 +8,7 @@ use std::io::{Read, Write}; use std::net::TcpStream; use std::thread::sleep; use std::time::Duration; +use std::net::UdpSocket; /// Validate that the provided port string can be parsed into a u16 and is nonzero. fn validate_port(port: &str) -> Result { @@ -47,6 +48,18 @@ struct Cli { /// Only monitor UI frames #[arg(short = 'u', long, default_value_t = false)] ui_only: bool, + + // Enable UDP + #[arg(short = 'm', long, default_value_t = false)] + udp: bool, + + // Send UDP to what IP address (e.g. 127.0.0.1) + #[arg(short = 'b', long)] + uip: std::net::IpAddr, + + // Send UDP to what port (e.g. 8000) + #[arg(short = 'k', long, value_parser = validate_port)] + uport: u16, } /// Convert a byte slice into a hex-dump string for debugging purposes. @@ -384,6 +397,12 @@ fn handle_frame(frame: &AgwFrame, cli: &Cli, buffers: &mut BufferManager) { return; } + // Send UDP + let uaddr = format!("{}:{}", cli.uip, cli.uport); + let socket = UdpSocket::bind("0.0.0.0:0"); + let message = "Packet received"; + socket.expect("REASON").send_to(message.as_bytes(), uaddr); + // In non-debug mode, print the session line and any additional lines. if !cli.debug { print_session_line(×tamp, &source, &final_destination, &summary); @@ -403,7 +422,19 @@ fn handle_frame(frame: &AgwFrame, cli: &Cli, buffers: &mut BufferManager) { fn main() -> Result<()> { let cli = Cli::parse(); let addr = format!("{}:{}", cli.ip, cli.port); + //let uaddr = format!("{}:{}", cli.uip, cli.uport); let reconnect_delay_ms = 5000; +/* + if cli.udp { + // Bind the client socket to any available address and port + let socket = UdpSocket::bind("0.0.0.0:0")?; + println!("UDP client started"); + // Send a message to the server + let message = "UDP client connected"; + socket.send_to(message.as_bytes(), uaddr)?; + //println!("Sent message to {}: {}", uaddr, message); + } +*/ loop { println!("Connecting to AGWPE server at {addr}");