Fix some IDE warnings

This commit is contained in:
Ian Renton
2026-06-19 19:31:56 +01:00
parent 725eb619b4
commit 05ac652cee
22 changed files with 310 additions and 356 deletions

View File

@@ -25,7 +25,7 @@ function loadSpots() {
// Build a query string for the API, based on the filters that the user has selected.
function buildQueryString(includeCredentials) {
var str = "?";
let str = "?";
["dx_continent", "de_continent", "mode", "source", "band", "sig"].forEach(fn => {
if (!allFilterOptionsSelected(fn)) {
str = str + getQueryStringFor(fn) + "&";
@@ -43,7 +43,7 @@ function buildQueryString(includeCredentials) {
// Update the bands display
function updateBands() {
// Stop here if nothing to display
var bandsContainer = $("#bands-container");
const bandsContainer = $("#bands-container");
if (spots.length === 0) {
bandsContainer.html("<div class='alert alert-danger' role='alert'>No spots match your filters.</div>");
return;
@@ -52,7 +52,7 @@ function updateBands() {
// Do some harsher de-duping. Because we only display callsign, frequency and mode here, the previous
// de-duplication could have let some through that don't look like dupes on the map, but would do here.
// Typically that's a person activating two programs at the same time, e.g. POTA & WWFF.
spotList = removeDuplicatesForBandPanel(spots);
const spotList = removeDuplicatesForBandPanel(spots);
// Convert to a map of band names to the spots on that band. Bands with no
// spots in view will not be present.
@@ -67,10 +67,10 @@ function updateBands() {
});
// Track if any columns end up taller than expected, so we can resize the container and avoid vertical scroll.
var maxHeightBand = 0;
let maxHeightBand = 0;
// Build up table content for each band
var table = $('<table id="bands-table">').append('<thead><tr></tr></thead><tbody><tr></tr></tbody>');
const table = $('<table id="bands-table">').append('<thead><tr></tr></thead><tbody><tr></tr></tbody>');
bandToSpots.forEach(function (spotList, bandName) {
// Get the colours for the band from the first spot, and prepare the header
table.find('thead tr').append(`<th style='background-color:${bandToColor(spotList[0].band)}; color:${bandToContrastColor(spotList[0].band)}'>${spotList[0].band}</th>`);
@@ -82,7 +82,7 @@ function updateBands() {
// Print the frequency band markers. This is 41 steps to divide the band evenly into 40 markers. One in every
// four will show the actual frequency, the others will just be dashes.
bandMarkersDiv = $('<div class="band-markers">');
const bandMarkersDiv = $('<div class="band-markers">');
const freqStep = (band.end_freq - band.start_freq) / 40.0;
for (let i = 0; i <= 40; i++) {
if (i % 4 === 0) {
@@ -95,8 +95,8 @@ function updateBands() {
}
// Prepare the spots list
var bandSpotsDiv = $("<div class='band-spots'>");
var lastSpotPxDownBand = -999;
const bandSpotsDiv = $("<div class='band-spots'>");
let lastSpotPxDownBand = -999;
// Sort by frequency so have a consistent order in which to plan where they will appear on the band div.
spotList.sort(function(a, b) { return a.freq - b.freq; });
// First calculate how we should be displaying the spots. There are three "modes" to try to place them in a
@@ -118,8 +118,8 @@ function updateBands() {
// Mode 1 or 2. Run through adding things to the list forwards as a test.
spotList.forEach(s => {
// Work out how far down the div to draw it
var percentDownBand = (s.freq - band.start_freq) / (band.end_freq - band.start_freq) * 0.97; // not 100% due to fudge, the first and last dashes are not exactly at the top and bottom of the div as some space is needed for text
var pxDownBand = percentDownBand * BAND_COLUMN_HEIGHT_PX;
const percentDownBand = (s.freq - band.start_freq) / (band.end_freq - band.start_freq) * 0.97; // not 100% due to fudge, the first and last dashes are not exactly at the top and bottom of the div as some space is needed for text
let pxDownBand = percentDownBand * BAND_COLUMN_HEIGHT_PX;
if (pxDownBand < lastSpotPxDownBand + BAND_COLUMN_SPOT_DIV_HEIGHT_PX) {
pxDownBand = lastSpotPxDownBand + BAND_COLUMN_SPOT_DIV_HEIGHT_PX; // Prevent overlap
}
@@ -135,8 +135,8 @@ function updateBands() {
lastSpotPxDownBand = 999999;
spotList.reverse().forEach(s => {
// Work out how far down the div to draw it
var percentDownBand = (s.freq - band.start_freq) / (band.end_freq - band.start_freq) * 0.97; // not 100% due to fudge, the first and last dashes are not exactly at the top and bottom of the div as some space is needed for text
var pxDownBand = percentDownBand * BAND_COLUMN_HEIGHT_PX;
const percentDownBand = (s.freq - band.start_freq) / (band.end_freq - band.start_freq) * 0.97; // not 100% due to fudge, the first and last dashes are not exactly at the top and bottom of the div as some space is needed for text
let pxDownBand = percentDownBand * BAND_COLUMN_HEIGHT_PX;
if (pxDownBand > lastSpotPxDownBand - BAND_COLUMN_SPOT_DIV_HEIGHT_PX) {
pxDownBand = lastSpotPxDownBand - BAND_COLUMN_SPOT_DIV_HEIGHT_PX; // Prevent overlap
}
@@ -155,19 +155,19 @@ function updateBands() {
// Work out how tall the canvas should be. Normally this is matching the normal band column height, but if some
// spots have gone off the end of the band markers and stretched their div, we need to resize the canvas to
// match, otherwise we have nowhere to draw their connecting lines.
var canvasHeight = Math.max(BAND_COLUMN_HEIGHT_PX, lastSpotPxDownBand + BAND_COLUMN_SPOT_DIV_HEIGHT_PX);
const canvasHeight = Math.max(BAND_COLUMN_HEIGHT_PX, lastSpotPxDownBand + BAND_COLUMN_SPOT_DIV_HEIGHT_PX);
maxHeightBand = Math.max(maxHeightBand, canvasHeight);
// Draw horizontal or diagonal lines to join up the "real" frequency with where the spot div ended up
var bandLinesCanvas = $(`<canvas class='band-lines-canvas' width='${BAND_COLUMN_CANVAS_WIDTH_PX}px' height='${canvasHeight}px' style='height:${canvasHeight}px !important;'>`);
const bandLinesCanvas = $(`<canvas class='band-lines-canvas' width='${BAND_COLUMN_CANVAS_WIDTH_PX}px' height='${canvasHeight}px' style='height:${canvasHeight}px !important;'>`);
spotList.forEach(s => {
// Work out how far down the div to draw it
var percentDownBand = (s.freq - band.start_freq) / (band.end_freq - band.start_freq) * 0.97; // not 100% due to fudge, the first and last dashes are not exactly at the top and bottom of the div as some space is needed for text
var pxDownBandFreq = (percentDownBand + 0.015) * BAND_COLUMN_HEIGHT_PX; // same fudge but add half to put the left end of the line in the right place
var pxDownBandLabel = s["pxDownBandLabel"] + (BAND_COLUMN_SPOT_DIV_HEIGHT_PX / 1.75); // line should be to the vertical text-centre spot, not to the top corner
const percentDownBand = (s.freq - band.start_freq) / (band.end_freq - band.start_freq) * 0.97; // not 100% due to fudge, the first and last dashes are not exactly at the top and bottom of the div as some space is needed for text
const pxDownBandFreq = (percentDownBand + 0.015) * BAND_COLUMN_HEIGHT_PX; // same fudge but add half to put the left end of the line in the right place
const pxDownBandLabel = s["pxDownBandLabel"] + (BAND_COLUMN_SPOT_DIV_HEIGHT_PX / 1.75); // line should be to the vertical text-centre spot, not to the top corner
// Draw the line on the canvas
var ctx = bandLinesCanvas[0].getContext('2d');
const ctx = bandLinesCanvas[0].getContext('2d');
ctx.beginPath();
ctx.lineWidth = 2;
ctx.lineCap = "round";
@@ -178,8 +178,8 @@ function updateBands() {
});
// Assemble the table cell
td = $("<td>");
container = $("<div class='band-container'>");
const td = $("<td>");
const container = $("<div class='band-container'>");
container.append(bandLinesCanvas);
container.append(bandMarkersDiv);
container.append(bandSpotsDiv);
@@ -213,7 +213,6 @@ function removeDuplicatesForBandPanel(spotList) {
if (s.dx_call === check.dx_call && s.freq === check.freq && s.mode === check.mode) {
// Find which one to keep and which to delete
const checkSpotNewer = check.time > s.time;
const keepSpot = checkSpotNewer ? check : s;
const deleteSpot = checkSpotNewer ? s : check;
// Aggregate list of spots to remove
spotsToRemove.push(deleteSpot.uid);